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Void Bastards features a rogue-lite structure, so every ship's layout is procedurally generated. The game provides you with all the information you need before boarding a ship, like what type of enemies you'll encounter and what resources you can expect to find, which will allow you to opt for the best suitable loadout. You have a limited supply of oxygen when you board a ship, and, of course, limited ammunition for your weapons. Armed with specific set weapons and gadgets, you board derelict ships that float aimlessly in the nebula on the way to your main objective to obtain fuel and food for the trip, as well as upgrades for your weapons and gadgets. In return, you are promised a sentence reduction, which, ironically, coincides with the penalty you get while trying to repair your ship. Your task is to search nearby derelict ships inhabited by strange, murderous “citizens” and scavenge the resources needed to repair your spaceship for a final jump. The game's premise is quite ingenious, you play as a prisoner on a ship stranded in a dangerous nebula where pirates and. It's the only way I can explain the feeling of being the protagonist of The Hitchhiker's Guide to the Galaxy, video game version. But first and foremost, I believe Void Bastards draws inspiration from the British pop-culture. In fact, I wouldn't be surprised to hear that developer Blue Manchu has been inspired by Ritchie's black comedies considering the contents of their game.
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You’ll also know which enemies will be there before you even board – helpful if you’re trying to avoid those annoying Spooks or those brutally tough Screws.Void Bastards feels like the name of a movie masterfully directed by Guy Ritchie. There are a variety of different enemies, but on each ship, you’ll never encounter more than three different varieties. It’s entirely possible to board a new ship with depleted health and you’ll need to decide if the hidden part is worth pursuing or if you should find another ship with much-needed food. Health is recovered by eating food – but you can’t eat after you’ve boarded a ship. When you board a ship, you’ll have a finite amount of oxygen – but most ships have a room that will replenish your oxygen. The first thing I noticed was the inability to look down my sights, which is so common in first-person shooters these days, but in truth, I didn’t really miss that ability too much. The game also features a number of different difficulty levels which you can change at any time.Ī few more things worth noting regarding the gameplay. Eventually, I gained traction by focusing my efforts on upgrading some of my tools, such as armour, and this gave me the edge I needed to pursue the more important parts needed to move the game’s story along. For me, about half-way through the game, I just kept dying over and over.
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And at times, you might find you’ll die a lot. If you die, you’ll be able to keep all the tools and weapons your predecessor built – so it’s not like you’ll be starting over again, but death still feels pretty costly.
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You’ll also have a vast assortment of tools and weapons that you can build and upgrade which also require parts you’ll need to scavenge from ships. Each ship has a number of different variables to consider, such as the type of enemies you’ll encounter, the type of parts hidden on-board, and a few other factors that’ll impact your time there. You don’t need to board every ship you come across, so you’ll need to pick and choose wisely. There are a number of limitations in play here, such as a finite amount of fuel and food to consume and the possible paths you can choose.
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For one, you’ll navigate between derelict ships via your Star Map as if you were moving along spaces on a board game. While Void Bastards is a first-person shooter, there are some well-designed tactical elements here as well.
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